Victory at Sea campaign Rules version 0.1

Discussion of CCGs, board games, RPGs and non-GW wargames

Victory at Sea campaign Rules version 0.1

Postby noodle » Monday 3rd November, 2014 4:20 pm

Victory At Sea Campaign Rules:

GENERAL

- Each player will start with a fleet worth 5 points at WAR level
- Each player will belong to a faction:

Allies: USSR, USA, GB, France*
Axis: Japan**, Germany, Italy.

**USSR start at peace with Japan, but either side may declare war for 1VP

- The campaign nominally begins in December 1941. All ships available at start are available including all those up to and including 1941. (The Graf Spee avoided sinking in 1939)
- Campaign time will move on at the GM's discretion (i.e. me)
- MTBs and other coastal craft may only be taken when a player is playing in his own coastal waters. Note an attacking player will earn +1VP for winning in their enemy's coastline.
- After you have rolled for scenario and have a coastal game, the defender is allowed to swap 1 point of his fleet (at the appropriate level) for coastal craft.
MANAGING FLEETS
- Each player will start with a fleet worth 5 points at WAR level
- All other existing vessels in the faction's navy not in a players fleet are the "reserve fleet"
- AFTER each game, a player may swap 1 point at WAR level vessels with anything in the reserve fleet for the same points. Note the overall fleet need not be "legal". However at battle and below a legal list should be picked for games unless this is impossible (e.g. Germany may struggle)
- Only ships which exist at the campaign date may be taken NB: 1942 = 1/1/1942
- Players may "lend" other players their ships (although this may not be a brilliant idea!) but individual ships may not be in two battles at the same time.
- Crippled ships must miss one game to be repaired.
- replacement ships and any new ships, whether taken into the fleet or just added to reserve, must be bought if they were never actually constructed.
- To replace or construct new ships you must spend VPs:
Patrol: Cost 1pt and are available immediately
Skirmish: Cost 2pts to build and are available after 1 game
Raid: Cost 3pts to build and are available after 2 games
Battle: Cost 4pts to build and are available after 3 games
War: Cost 5pts to build and are available after 4 games
**Any ship classes which were never actually constructed cost +1 point to test the new technology/design
- Note the number of games is by the player who spent VPs not the faction
- VPs may never be shared between players
- Any vessel may be bought in this way (so N3 battleships can be constructed in 1941 so long as the rules above are met).
- VPs can be used to "accelerate" the introduction of ships into reserve. The cost is the same per asset but the ships are available 1 game sooner.
- Ships *and* upgrades to ships become available on their published dates when the GM says. If you have a ship in your fleet already which has a later date upgrade version, it simply gets upgraded when the date comes round.

CAMPAIGN GAME
- Roll scenario as normal. In addition roll initiative with +1 to the admiral with the higher current score (NOT faction). The winner chooses the location of the battle on the map.
- After tha battle determine VPs:
VPs equal: Draw, gain 1 point at skirmish, 2 at raid, 3 at battle, 4 at war
One side is higher: Winner gets the following:
- Skirmish - Winner: 3 points, loser: 1 point
- Raid - Winner: 5 points, loser: 2 points
- Battle - Winner: 7 points, loser: 2 points
- War - Winner: 9 points, loser: 3 points
One side has at least 50% of the possible VPs and has double his opponent's score:
- Skirmish - Winner: 4 points, loser: 1 point
- Raid - Winner: 6 points, loser: 1 points
- Battle - Winner: 8 points, loser: 2 points
- War - Winner: 10 points, loser: 2 points

WINNING
- You can go into negative VPS.
- If a faction has no friendly port territories they lose.
- Overall and theatre results will be declared at various points in the campaign which will consist of an "early" and "late" campaign.

- Maps to follow, there will be about 10 territories per theatre...

If we play other WWII games I will endevour to link them to the VaS campaign, but we don't have to. I'll likely start this on the 11th November, give people a chance to play/paint new models first.
Last edited by noodle on Wednesday 5th November, 2014 12:51 pm, edited 1 time in total.
http://alephsector.blogspot.com/ <---- Aleph sector blog
http://alephsectorfiction.blogspot.com/ <---- Aleph sector fiction
http://ww2campaign.blogspot.co.uk/ <---- WW2 campaign
http://palurin.blogspot.com/ <---- Warhammer campaign
noodle
 
Posts: 1165
Joined: Tuesday 30th June, 2009 9:04 pm

Re: Victory at Sea campaign Rules version 0.1

Postby Fateweav3r » Monday 3rd November, 2014 8:50 pm

"Note the overall fleet need not be legal unless a WAR level game is being played."

Since everyone is starting with 5 points at war and would therefore have to field their entire fleet for a war level game, surely their starting fleet would have to be legal. This doesn't seem like the best idea as creating a legal war level fleet while still being able to easily play lower level games will be extremely awkward and time consuming. Also, since you will be playing at skirmish and raid levels you wont have a broken war level fleet.

"Before each game and after opponent (but not fleet) is known, a player may swap 1 point at WAR level vessels with anything in the reserve fleet for the same points."

Surely, this should be 1 point at the level being played. If not a player playing a skirmish level game could swap out his entire fleet for that game and even at raid you could swap out 4/5ths.

(TOM HANDS)
Fateweav3r
 
Posts: 2
Joined: Wednesday 16th October, 2013 9:26 pm

Re: Victory at Sea campaign Rules version 0.1

Postby noodle » Tuesday 4th November, 2014 10:31 am

I think the second point is there to solve the first point.

If you are playing at war level your point must be legal to *play*. The intention is that I want fleets to be fairly flexible, but that people dont have access to al ships all the time.
http://alephsector.blogspot.com/ <---- Aleph sector blog
http://alephsectorfiction.blogspot.com/ <---- Aleph sector fiction
http://ww2campaign.blogspot.co.uk/ <---- WW2 campaign
http://palurin.blogspot.com/ <---- Warhammer campaign
noodle
 
Posts: 1165
Joined: Tuesday 30th June, 2009 9:04 pm


Return to Other Games

Who is online

Users browsing this forum: No registered users and 1 guest

cron