New Guard codex

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Re: New Guard codex

Postby The Kremlin » Tuesday 15th April, 2014 9:56 am

It's fine, I'm sure they'll have enormous amounts of fun trading shooting with the Tau gunlines. Rolling dice is fun, right?
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Re: New Guard codex

Postby noodle » Tuesday 15th April, 2014 10:03 am

:roll:

I actually wonder - given wyverns & basilisks, whether an infantry army supported by artillery is now viable. I will soon have many more infantrymen, so I might try out an "infantry horde" based on rolling artillery bombardments, and advancing behind infantry tanks...
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Re: New Guard codex

Postby The Kremlin » Tuesday 15th April, 2014 1:44 pm

I can see fun with blob squads and the "unit gets relentless" warlord trait - you can guarantee it with Iron Hand Straken if you particularly feel like it, or up the odds with Creed, too. Add in a Priest and you've got a solid unit advancing down table firing as it goes.

Will be interested to see how it plays out on the tabletop.
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Re: New Guard codex

Postby seriesofbadjokes » Friday 18th April, 2014 3:04 pm

Hmm, they've got rid of the units they didn't do models for, so no Penal legion or Medusa/Colossus - annoying for me as I rather liked those as part of the Praetorians! Just means I'll have to transfer the Medusas to the Heresy army and replace them with Hydras/Wyverns, and wait until the plastic rough riders come out to replace the Penal troops. Ogryns are now very bulky so no putting them in Chimeras, but the rest looks solid enough.
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Re: New Guard codex

Postby noodle » Friday 18th April, 2014 8:18 pm

You can take Medusa/Colossus as its in the FW update as a HS choice though
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Re: New Guard codex

Postby seriesofbadjokes » Saturday 19th April, 2014 12:39 pm

Are they the same points cost? Might repaint them for the EC's anyway and just get a Manticore/Deathstrike instead ;)
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Re: New Guard codex

Postby Rommel » Saturday 19th April, 2014 6:27 pm

They are the same points as the old guard codex, only difference is the camo netting upgrade is 10 points cheaper in IA Vol 1.
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Re: New Guard codex

Postby seriesofbadjokes » Tuesday 22nd April, 2014 12:44 pm

1st Draft at 1750pts using models only the main book (no forgeworld, allies etc).

Imperial Guard 1750pts 40k

HQ – Company Command Squad 145
4*Grenade Launcher, Chimera w/Hvy Flamer
HS 2*Leman Russ w/Lascannon, Heavy bolter Sponsons 360
HS 2*Wyvern 130
HS Manticore 170
TROOPS Platoon Command Squad 50
4*Flamers
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun Commissar 85
TROOPS 20 Conscripts w/Commissar 85
HQ Primaris Psyker (Level 1, Divination) 50
FA Hellhound 125
FORT Aegis Defense Line w/Quad Gun 100
ELITE 10 Ratlings 100
ELITE 4 Ogryns 170

1750pts exact.

It's similar to my old guard list but with the addition of the Wyverns + Mantocore whilst removing the stuff not available in the main book.
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Re: New Guard codex

Postby noodle » Tuesday 22nd April, 2014 4:01 pm

Seems "solid" with a lot of different shooting, a lot of shooting ;)

Need to take on your guard with my guard as part of the heresy at some point ;)
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Re: New Guard codex

Postby Sam » Tuesday 22nd April, 2014 4:05 pm

seriesofbadjokes wrote:1st Draft at 1750pts using models only the main book (no forgeworld, allies etc).

Imperial Guard 1750pts 40k

HQ – Company Command Squad 145
4*Grenade Launcher, Chimera w/Hvy Flamer
HS 2*Leman Russ w/Lascannon, Heavy bolter Sponsons 360
HS 2*Wyvern 130
HS Manticore 170
TROOPS Platoon Command Squad 50
4*Flamers
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun 60
TROOPS Infantry Squad w/Melta Gun Commissar 85
TROOPS 20 Conscripts w/Commissar 85
HQ Primaris Psyker (Level 1, Divination) 50
FA Hellhound 125
FORT Aegis Defense Line w/Quad Gun 100
ELITE 10 Ratlings 100
ELITE 4 Ogryns 170

1750pts exact.

It's similar to my old guard list but with the addition of the Wyverns + Mantocore whilst removing the stuff not available in the main book.


To be the party-pooper; I think that might only be one Troops choice there. Can you shed points anywhere to fit another Platoon Command in to break the existing Platoon into 2 Troop choices?
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Re: New Guard codex

Postby seriesofbadjokes » Tuesday 22nd April, 2014 4:28 pm

Bugger, you're right, too used to the Penal Legion squad as my 2nd choice. Might have to drop the Psyker to fit in a 2nd Platoon Command squad and split up the 4 Infantry Squads.

Well spotted that man, have a medal.
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Re: New Guard codex

Postby Sam » Tuesday 22nd April, 2014 4:42 pm

seriesofbadjokes wrote:Well spotted that man, have a medal.


Only because I've been drafting my own Guard lists, then realising that I haven't crammed enough Troops in myself :oops:

Do you have any models suitable for Veterans? They're a steal now when you compare them with the cost of a standard Platoon Squad (basically paying 1pt for +1BS... bargain!).

Otherwise I agree, the Psyker is probably the most obvious points exchange without messing up the composition of your other units.
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Re: New Guard codex

Postby seriesofbadjokes » Tuesday 22nd April, 2014 6:14 pm

Hmm, could use the old stormtrooper models (the plastic ones that look a bit like the SAS) as veterans seeing as they've redone stormtroopers as Militarum Tempestus, that could work. 60pts for the base squad plus a couple of special weapons, might have to go down to 3 Ogryns to beef them up enough.

Plenty to think about ;)
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Re: New Guard codex

Postby noodle » Wednesday 23rd April, 2014 8:02 am

Can you make 2000pts as well?
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Re: New Guard codex

Postby seriesofbadjokes » Wednesday 23rd April, 2014 12:41 pm

I can do 2000pts, can add in 2 more Ogryns and a two Heavy Weapon squads (Mortars, Lascannons) to make up the points.
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