Wargaming for science take 2?

Discussion about society matters; off-topic discussion

Re: Wargaming for science take 2?

Postby Comrade_Nikolai » Tuesday 20th May, 2014 3:07 pm

I've changed my mind, I think marines will be better campaign-wise, and easier to carry. Ultramarines, so not renegades/crusaders/whatever obviously. (assuming you haven't done pairings yet).
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Re: Wargaming for science take 2?

Postby Talorian » Tuesday 20th May, 2014 3:46 pm

right, so I'm thinking that given that everyone else is either taking Taudar or Imperial, it would make sense for me to bring my Eldar. I promise that I'll try to not make it too bent ;)

Given that, we have 5 players for each side and this is what I've come up with;

Imperial Taudar
10am - 1pm Mike/Tom R Dan/Sam
1pm - 4pm Nik/Duncan Tom H/Tim
4pm - 7pm Tom R/Jake Sam/Tim
7pm - 10pm Duncan/Jake Tom H/Ian

For some it does mean one game, but then that does give you the rest of the day to either loiter or do whatever. I'll be there all day, I'm going to be setting up, so you may find me having a nap at some point. If we get anymore volunteers, then I'll be fitting them in where I can.

Please confirm if you're happy with these times, and if not I'll see what I can do.
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Re: Wargaming for science take 2?

Postby Comrade_Nikolai » Tuesday 20th May, 2014 4:40 pm

Talorian wrote:1pm - 4pm Nik/Duncan Tom H/Tim

Yeah, this sounds like fun...
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Re: Wargaming for science take 2?

Postby noodle » Tuesday 20th May, 2014 4:46 pm

Yep. Fine with me :D
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http://alephsectorfiction.blogspot.com/ <---- Aleph sector fiction
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Re: Wargaming for science take 2?

Postby Namhaft » Tuesday 20th May, 2014 5:42 pm

Happy to swap out of the 3rd session to let someone else have another game. Probably going to a gig at Corp and doors open at 7 so cutting it abit close.
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Re: Wargaming for science take 2?

Postby Sam » Tuesday 20th May, 2014 8:14 pm

Looks good for me!

Thanks for doing all the organising. See you there.
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Re: Wargaming for science take 2?

Postby Talorian » Wednesday 21st May, 2014 9:43 am

Namhaft wrote:Happy to swap out of the 3rd session to let someone else have another game. Probably going to a gig at Corp and doors open at 7 so cutting it abit close.


Would need a volunteer, Nik or Mike, would you like a second game on the day?

Also can you all confirm you have my mobile number, you'll need it to be able to get into the building. If you can arrive at least 15 minutes before the scheduled start of your sessions, then that would save me a lot of bother.
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Re: Wargaming for science take 2?

Postby Comrade_Nikolai » Wednesday 21st May, 2014 10:47 am

I can't I'm afraid, I could go till 6.30 at most, but need to be somewhere for 7. (I thought it would be 8 but have been told otherwise...)
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Re: Wargaming for science take 2?

Postby Talorian » Wednesday 21st May, 2014 11:27 am

Note that game 1 will likely be the sensible game for half an hour, so you'll be asked to not raise your voices, get huffy or whatever for that period of time, calm measured talking, not laughing etc etc. We'll see how that goes.

Also if anyone would like to show up at around 9am to help me set up, then they are more than welcome to do so :)
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Re: Wargaming for science take 2?

Postby The Kremlin » Wednesday 21st May, 2014 12:38 pm

I believe I do have your mobile number.

Now to write a balanced 1000pts of Marines that can work with both the Carcharodons *and* the Imperial Guard... Should be fun :-)
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Re: Wargaming for science take 2?

Postby noodle » Wednesday 21st May, 2014 2:57 pm

Write different ones :) ;)
http://alephsector.blogspot.com/ <---- Aleph sector blog
http://alephsectorfiction.blogspot.com/ <---- Aleph sector fiction
http://ww2campaign.blogspot.co.uk/ <---- WW2 campaign
http://palurin.blogspot.com/ <---- Warhammer campaign
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Re: Wargaming for science take 2?

Postby The Kremlin » Wednesday 21st May, 2014 3:23 pm

May well do.

As an aside: I may just be blind and have missed it, but where *is* the building where this is happening? Can't find it on the thread.
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Re: Wargaming for science take 2?

Postby Rommel » Wednesday 21st May, 2014 8:51 pm

That works for me. I won't be able to do a second game.
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Re: Wargaming for science take 2?

Postby Talorian » Wednesday 21st May, 2014 8:54 pm

it's in the computery science building next to St Georges church, if you loiter on the pedestrianised street about half way along, that's where the entrance is.
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Re: Wargaming for science take 2?

Postby Namhaft » Thursday 22nd May, 2014 12:51 pm

Talorian wrote:Also if anyone would like to show up at around 9am to help me set up, then they are more than welcome to do so :)


I'll get there for 9 to help.
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Re: Wargaming for science take 2?

Postby Comrade_Nikolai » Friday 23rd May, 2014 10:01 am

Ok, apparently I'm free saturday evening now, so I can fill in Tom's missing slot if you still need to.
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Re: Wargaming for science take 2?

Postby Talorian » Friday 23rd May, 2014 10:41 am

Comrade_Nikolai wrote:Ok, apparently I'm free saturday evening now, so I can fill in Tom's missing slot if you still need to.


I'll let you and Duncan sort that out between you ;)
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